L'édition de cet ISBN n'est malheureusement plus disponible.
Afficher les exemplaires de cette édition ISBNLes informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Frais de port :
EUR 4,62
Vers Etats-Unis
Description du livre Hardcover with Dust Jacket. Etat : New. Etat de la jaquette : New. First Edition, First Printing. No Flaws or Blemishes; Gift Quality. This collaboration between a Stanford University professor and a venture capitalist, both geeks at heart, turns out to live up, quite literally, to its title. By engaging their readers via immersion into fictional characters' work and play, Reeves and Read prove points 1 through 857: that games and virtual reality provide the right kind of business platform to solve common corporate people problems. [Booklist]. N° de réf. du vendeur 010931
Description du livre Etat : New. Brand New. N° de réf. du vendeur 9781422146576
Description du livre Hardcover. Etat : new. N° de réf. du vendeur 9781422146576
Description du livre Hardcover. Etat : new. Buy for Great customer experience. N° de réf. du vendeur GoldenDragon142214657X
Description du livre Hardcover. Etat : new. New. N° de réf. du vendeur Wizard142214657X
Description du livre Etat : New. Book is in NEW condition. 1.1. N° de réf. du vendeur 142214657X-2-1
Description du livre Etat : New. New! This book is in the same immaculate condition as when it was published 1.1. N° de réf. du vendeur 353-142214657X-new
Description du livre Hardcover. Etat : new. Hardcover. Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable.Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity.Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play. Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This book aims to prove that it is not only possible, it is inevitable. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781422146576
Description du livre Hardcover. Etat : new. New Copy. Customer Service Guaranteed. N° de réf. du vendeur think142214657X
Description du livre Etat : new. N° de réf. du vendeur FrontCover142214657X